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Camera Obscura (from Project Zero)

Model of the Camera Obscura from the original Project Zero (Fatal Frame) game. Created with Maya and textures are made in Substance Painter. A high-res model was made for the normal map and then baked in Maya. The patterns are hand-painted by me and I was only using in-game references of the camera to make them. Final product rendered in Marmoset.

Specular, normal, albedo and gloss maps.

Specular, normal, albedo and gloss maps.